Fantasy Football: The Auction Fantasy Values Draft

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    08/30/2011 9:38 AM - 

    Auction drafts are a great experience, but in order to have the foundation to succeed, you’ve got to have a good set of values. Yesterday, I described how I set auction values for a specific league using its own scoring system and lineup and roster requirements. Every subtle change to the scoring rules or lineup impacts player values at an auction. I would strongly advise you to set your own for your league’s rules.

    However, if you try to use someone else’s, at least know how your scoring system changes some basic values. I’m going to list my auction values for a $200 league with 10 teams, with 16 roster spots, and no mandatory roster requirements other than a starting lineup of 1 QB, 2 RB, 2WR, 1 TE, 1 FLEX, 1 K, and 1 DEF. (Also, for simplicity, I put all defenses and kickers at $1).

    The values are listed below, but let’s talk about how some basic variations affect fantasy values:

    ROSTER SIZE REQUIREMENTS: This will have minimal impact, as the additional players will be of the $1 variety. Converting from a 16 player to 18 player league means $2 fewer dollars to spend on the first 16, hardly a noticeable move.

    SALARY CAP AMOUNT: Most leagues are either $100 or $200 per team. It’s not totally accurate to just divide by 1/2 or multiply by 2 to convert. The true conversion going from $200 to $100 scale is about 45% (depending on roster size) of the $200 players value, after subtracting $1, and then adding that $1 back in after making that adjustment. For example, a $61 dollar player would become $29. Just cutting in half is close enough for government work, though.

    LEAGUE SIZE: The law of supply of demand dictates that the more teams that are in the bidding for the same players, the more the price goes up. If you play in a 12 team league, the values shoot up for the top players. In a $200 league, 2 more teams means $400 more to spend, and its not going to the backups and kickers. Adding teams means more players needed to start, and lowers all of the baselines I described in yesterday’s posts. Almost all that money will go to the top 30 players, so values could go up by $10-$15 for the elite players in a $200 league.



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